Hello, Players!
This is one of the biggest updates we’ve ever launched. The world has been fundamentally expanded, adding dozens of new structures, harrowing dungeons, safe havens, and even 14 new enchantments to discover.
From cozy taverns and remote villages to terrifying lairs and massive castles, the world is now teeming with new places to explore.
As always, all new structures will only generate in new, unexplored chunks! It's time to push past the frontier!
✨ New Enchantments
A new era of magic is here. We've added 14 powerful (and cursed) enchantments that can only be found in the world's new, dangerous locations.
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Antidote (I)
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Effect: Negates all damage from poison and deals it to the chestplate instead.
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Items: Chestplate
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Incompatible: Protection enchantments
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Found in: Toxic Lair
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Blowthrough (I-III)
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Effect: Piercing for bows! Allows an arrow to pass through mobs (1 additional mob per level).
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Items: Bow
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Found in: Toxic Lair
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Curse of Conductivity (I)
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Effect: Gives a chance to be struck by lightning during a thunderstorm.
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Items: Any
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Found in: Random loot
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Ghasted (I-III)
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Effect: Shoot an explosive fire arrow. The arrow is destroyed on impact.
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Items: Crossbow
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Incompatible: Piercing, Multishot, Gravity
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Found in: Nether Keep
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Gravity (I-III)
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Effect: Shoot an arrow that pulls all nearby mobs toward it upon landing. The arrow is destroyed.
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Items: Crossbow
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Incompatible: Piercing, Multishot, Ghasted
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Found in: End Castle
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Illager's Bane (I-V)
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Effect: Deals extra damage to Illagers, Vexes, Witches, and Ravagers.
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Items: Sword, Axe
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Incompatible: Sharpness, Smite, Bane of Arthropods
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Found in: Illager structures (Illager Manor)
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Might (I-III)
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Effect: Power for crossbows. Adds +0.5 damage per level to fired arrows.
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Items: Crossbow
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Found in: Lone Citadel
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Outreach (I-IV)
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Effect: Increases your block interaction range.
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Items: Chestplate
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Found in: Desert Ruins
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Photosynthesis (I)
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Effect: Repairs the item when the user is in direct sunlight.
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Items: Any
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Incompatible: Mending
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Found in: Jungle Ruins
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Spitefull (I-III)
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Effect: When below 2.5 hearts, gain +2 attack damage (per level). When hit by a mob, you have a 30% (+15% per level) chance to gain Strength I for 1-3 seconds.
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Items: Sword, Axe
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Found in: Shrines (Rare)
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Traveler (I-III)
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Effect: Sprint faster and automatically step up full blocks.
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Items: Boots
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Incompatible: Soul Speed
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Found in: Shrines, Graves
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Tri-shot (I)
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Effect: Multishot for bows. Fires 3 arrows at once.
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Items: Bow
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Found in: Toxic Lair
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Wax Wings (I)
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Effect: Negates durability damage from slow gliding (Elytra), but increases durability damage from fast gliding by 50%.
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Items: Elytra
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Incompatible: Unbreaking
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Found in: End Castle
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Wither Coated (I-III)
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Effect: Inflicts Wither effect on hit foes. Higher levels increase the Wither level but decrease the duration (dealing the same total damage, just faster). Each attack damages the weapon by 1.
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Items: Sword, Axe
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Incompatible: Fire Aspect
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Found in: Nether Keep, Nether Port
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🧭 The Overworld: New Towns, Ruins, and Dungeons
The Overworld is now packed with new locations, from safe havens to deadly lairs.
Towns, Taverns & Villages
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Taverns: Cozy, safe places to rest. You can find a Trader here selling maps to dungeons.
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IMPORTANT: You must trade with the Tavern Cartographer once before they will unlock their two map trades.
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Swamp & Jungle Villages: Villages can now be found in these biomes! Be warned: Swamp Villages are... occupied by witches. Good luck getting that Mending villager.
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Ruined Towns: The rubble of past civilizations. Sift through the suspicious gravel for sherds and other treasures.
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Firewatch Towers: Atmospheric towers that make the world feel lived-in. A perfect spot for a temporary base.
New Dungeons & Dangers
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Lone Citadel: The largest structure in this update, a recreation of the Lone Fortress. Home to Breezes and Strays, it holds the key to the Might enchantment.
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Illager Manor: A grand structure that replaces 50% of all Woodland Mansions. It's crawling with Illagers but also holds jailed allies. This is where you'll find Illager's Bane.
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Toxic Lair: A deadly swamp structure with a miniboss, Trial Spawners, and Ominous Vaults. It holds the Antidote, Blowthrough, and Tri-shot enchantments.
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Shrines: Underground combat arenas. The number of copper bulbs at the entrance indicates the number of rooms. Ominous Vaults only appear in level 5 shrines. Find Shrine Keys and the Traveler enchantment here.
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Trident Trail Monument: A grand prismarine structure filled with Trial Spawners. A great place to find tridents and Hearts of the Sea.
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Illager Hideout: A rare, underground, late-game dungeon full of Illagers.
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Stray Fort: A cold-biome fort infested with Strays and guard towers.
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Bunker: Resembles a surface-exposed Stronghold with a large variety of rooms (but no End Portal).
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Creeping Crypt: A Taiga structure filled with Creepers, gunpowder, and suspicious gravel.
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Undead Crypts: An underground dungeon filled with bones, skulls, and a spawner room.
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Witch Villa: A massive "mansion" for Witches, found in Swamps and Mangrove Swamps.
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Illager Camps: Small, challenging camps found all over the world.
Ruins & Points of Interest
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Jungle Ruins: A larger, more complex alternative to the Jungle Temple. Home to Bogged and the Photosynthesis enchantment.
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Desert Ruins: A new archeology structure, often with a custom village spawning around it. You can find the Outreach enchantment here.
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Wild Ruins: Small environmental structures like camps, huts, and dead Redstone Golems to make the world feel lived-in.
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Remnants: Rare environmental ruins, including remnants of classic abandoned villages.
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Badlands Miner Outpost: A great place to find gold and TNT.
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Conduit Ruin: An archeological site that also teaches you how to build a conduit.
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Mangrove Swamp Hut: Witches have new hut styles in the Mangrove Swamps.
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Wells: Now found in biomes other than the desert!
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Underground House: A fun reference for those who dig deep.
🔥 The Nether: Fortresses, Camps & Piglin Towns
The Nether has become even more dangerous and populated.
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Nether Keep: A giant tower and mega-structure. Fight through Blaze Spawners and Trial Arenas to obtain vault keys. Source of the Ghasted and Wither Coated enchantments.
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Piglin Donjon: A rare mega-structure in Crimson Forests. It’s a mix of Bastion rooms, packed with gold crates and a hidden vault coliseum on top.
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Hamlet: A fortified Nether Village for Piglins. It's filled with treasure but heavily guarded.
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Nether Skeleton Tower: A tower guarded by Skeletons. You can find maps to the Nether Keep or Nether Port here.
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Piglin Outstation: A fortress with a secret vault guarded by Piglin Brutes.
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Nether Port: A medium-sized structure at lava level with a blaze spawner and treasure rooms.
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Piglin Camps: Small structures with a Piglin Brute and a loot chest.
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Nether Skeleton Camps: Small, biome-variant structures with skeletons and loot.
💜 The End: Castles, Ships & Lighthouses
The End is no longer just a barren void.
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End Castle: The End's version of a Stronghold/End City hybrid. You can find Gravity, Wax Wings, End Crystals, and End Ship Keys here. Can be found with an End Castle Map or by using Eyes of Ender.
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End Lighthouse: The End's version of a Tavern. Find cartographers here selling maps to End Castles.
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End Ships: Lone End Ships now spawn in the void. They contain a vault that requires an End Ship Vault Key, but they always hold an Elytra (sometimes enchanted with Wax Wings!).
We can't wait to see you explore this new, massive world. Good luck, and happy adventuring!


